Gameplay is a cross between real time combat and strategy, with characters representing one of the five colors.
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Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating the game, so it never went into full production. It is possible that as few as four machines were made. Magic: The Gathering: Armageddon is an extremely rare arcade game published by Acclaim in 1997, somewhat similar to BattleMage. The game received a poor critical reception due to its unfair AI, unfriendly interface, and unbalanced gameplay. It is set on the continent of Corondor, where a planeswalker named Ravidel forces the most powerful mages to fight each other, so that he can eventually destroy them and conquer the land. Magic: The Gathering: BattleMage is a real time strategy game published in 1997 by Acclaim. Meier left before development was complete to found Firaxis Games. The game is notable as being the last game the esteemed game designer Sid Meier ( Civilization, Railroad Tycoon) worked on while employed by Microprose, though his involvement was short. Two expansion packs were published, Spells of the Ancients and Duels of the Planeswalkers. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. Named after the game itself, Magic: The Gathering was published by MicroProse in February 1997. Main article: Magic: The Gathering (MicroProse)